1) Code-makers: Here, the students used Google CS-First and App Inventor to create games and apps. They engaged in pair-programming and had a lot of fun 'making' with code.
2) STEM-makers: In this strand, the students created using science, technology, engineering, and math. The room was full of "junk" that they used to make Rube Goldberg devices. They had Ozobot and Sphero challenges. For Ozobot, they had to design the longest course in black marker on an 8.5 x 11 inch size sheet of paper. Then, they ran their ozobots on the course and the robot that took the longest amount of to finish each day was put on the leaderboard. For the Spheros, we created an obstacle course through which they had to manipulate it. A separate leaderboard was kept for those who completed the course the fastest. They also worked with Hummingbird robotics to program their creations to follow their code and experiment with the Macrolab app for Sphero.
3) Design-makers: Here, the students designed in Google draw and had their designs laser engraved onto wood plaques that I picked up at Home Depot cut to size, metal dog tags from Oriental Trading and metal water bottles from 4imprint. They also designed in Tinkercad and 3D printed their designs.